Bachelor Thesis – Character texturing – Part 3
After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…
After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…
Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…
After having finished the model, the most important part in creating a reliable individual began – the texturing. Firstly, I exported my mesh as an .obj file in order to export it afterwards in headus…
Finally, the title outline and abstract of my bachelor thesis have been granted and “already” officially registered. So no going back 🙂 And here we go – this is the title: Self-Made Motion Capturing –…
It’s been a while since I updated my bachelor thesis status. The reason was a two and half week journey to the south west of the USA – which by the way was an absolute…
I have always known that it is very important to keep a special number of sides for each polygon, which should then be respected during the whole modeling process. As far as I know, three…
Hey guys, finally I’m slowly approaching the end of my media computer science studies. But in order to graduate I still have do my bachelor thesis. While I’m still discussing the main content with my…