Archive for 'Tutorials'

Bachelor Thesis – Character texturing – Part 3

Bachelor Thesis – Character texturing – Part 3

After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40 pictures of my brother – whole body photos as well as close-ups from different body parts like the head or […]

Bachelor Thesis – Character texturing – Part 2

Bachelor Thesis – Character texturing – Part 2

Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for much more details. Moved and scaled into the right position, there were finally three files: Head Body Nails all saved […]

Bachelor Thesis – Character texturing – Part 1

Bachelor Thesis – Character texturing – Part 1

After having finished the model, the most important part in creating a reliable individual began – the texturing. Firstly, I exported my mesh as an .obj file in order to export it afterwards in headus UVLayout. Using the tools of this software, I determined the edges on which I wanted to separate the parts and […]

Rise – a student game project

Rise – a student game project

So, anyone out there who is up for a new game challenge? Yes? Then let’s play “Rise” created by Deathspike Entertainment. How come, that me out of all people (= the biggest loser ever when it comes to playing games ) posts a game link? Well, it’s because I did help develop it. Last summer […]

Round Edges with mia_roundcorners

Round Edges with mia_roundcorners

“Hard corners don’t actually exist in nature.” This was one of the first things my tutor told me. And so I tried to achieve round corners in all my models. For that I used mostly bevels. But this was really annoying and often resulted in mistakes in the model. In this tutorial I will show […]


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