Bachelor Thesis – Character texturing – Part 2
Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…
Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…
Finally, the title outline and abstract of my bachelor thesis have been granted and “already” officially registered. So no going back 🙂 And here we go – this is the title: Self-Made Motion Capturing –…
It’s been a while since I updated my bachelor thesis status. The reason was a two and half week journey to the south west of the USA – which by the way was an absolute…
I have always known that it is very important to keep a special number of sides for each polygon, which should then be respected during the whole modeling process. As far as I know, three…
Hey guys, finally I’m slowly approaching the end of my media computer science studies. But in order to graduate I still have do my bachelor thesis. While I’m still discussing the main content with my…
Aladdins Lamp – the CG Talk speedmodeling challenge of this month. The Genie is modeled in Maya 2012. Then I painted the background with Photoshop. Working time: 5 hours
1 hour for modeling 45 minutes for lighting and 30 minutes for rendering and postproduction I used my graphic tablet for the pattern which was a quick and easy way to model the lamp.
Finally a Maya post again. And another entry for the CG Talk Forum. It took me approximately three hours for modeling, shading and rendering.