Bachelor Thesis – Character texturing – Part 3
After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…
After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…
Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…
After having finished the model, the most important part in creating a reliable individual began – the texturing. Firstly, I exported my mesh as an .obj file in order to export it afterwards in headus…
So, anyone out there who is up for a new game challenge? Yes? Then let’s play “Rise” created by Deathspike Entertainment. [imagebrowser id=22] How come, that me out of all people (= the biggest loser…
“Hard corners don’t actually exist in nature.” This was one of the first things my tutor told me. And so I tried to achieve round corners in all my models. For that I used mostly…