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ReaSchmidt.com

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Tag: tutorials

Digital Art Tutorials

Bachelor Thesis – Character texturing – Part 3

By Rea | January 20, 2013 by Rea

After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…

Maya Tutorials

Bachelor Thesis – Character texturing – Part 2

By Rea | January 20, 2013January 20, 2013 by Rea

Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…

Maya Tutorials

Bachelor Thesis – Character texturing – Part 1

By Rea | January 20, 2013February 15, 2013 by Rea

After having finished the model, the most important part in creating a reliable individual began – the texturing. Firstly, I exported my mesh as an .obj file in order to export it afterwards in headus…

Maya Personal Tutorials

Rise – a student game project

By Rea | December 10, 2012December 10, 2012 by Rea

So, anyone out there who is up for a new game challenge? Yes? Then let’s play “Rise” created by Deathspike Entertainment. [imagebrowser id=22] How come, that me out of all people (= the biggest loser…

Tutorials

Round Edges with mia_roundcorners

By Rea | March 16, 2011June 13, 2011 by Rea

“Hard corners don’t actually exist in nature.” This was one of the first things my tutor told me. And so I tried to achieve round corners in all my models. For that I used mostly…

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