Bachelor Thesis – Character texturing – Part 3
After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…
After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…
Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…
After having finished the model, the most important part in creating a reliable individual began – the texturing. Firstly, I exported my mesh as an .obj file in order to export it afterwards in headus…
Aladdins Lamp – the CG Talk speedmodeling challenge of this month. The Genie is modeled in Maya 2012. Then I painted the background with Photoshop. Working time: 5 hours