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ReaSchmidt.com

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Tag: texturing

Digital Art Tutorials

Bachelor Thesis – Character texturing – Part 3

By Rea | January 20, 2013 by Rea

After dealing with cutting the edges, merging vertexes, repositioning body parts, I was really eager to finally start with the more visual pleasing part. A few weeks ago, I had shot a bit over 40…

Maya Tutorials

Bachelor Thesis – Character texturing – Part 2

By Rea | January 20, 2013January 20, 2013 by Rea

Back to Maya, I imported the file and opened the Texture editor. Because I only wanted two textures to deal with, I decided to connect everything again, except the head because of its need for…

Maya Tutorials

Bachelor Thesis – Character texturing – Part 1

By Rea | January 20, 2013February 15, 2013 by Rea

After having finished the model, the most important part in creating a reliable individual began – the texturing. Firstly, I exported my mesh as an .obj file in order to export it afterwards in headus…

Digital Art Maya

Speedmodeling: Genie (Aladdin)

By Rea | January 29, 2012February 1, 2013 by Rea

Aladdins Lamp – the CG Talk speedmodeling challenge of this month. The Genie is modeled in Maya 2012. Then I painted the background with Photoshop. Working time: 5 hours

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